Description
Product Overview
Bimo A is a beginner-friendly robotics kit built specifically for early elementary students (K–1). Students assemble a simple, sturdy robot, learn what motors and wheels actually do, and watch their robot respond to light and lines. The build is forgiving, the hardware is durable, and the activities are paced for short attention spans and early reading levels.
Bimo A is the on-ramp into robotics: it introduces the core ideas without overwhelming students or teachers.
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Grade Level & Prerequisites
– Recommended Grades: K–1
– Prior Experience: None required
– Works well in: after-school programs, intro STEM blocks, or enrichment rotations.
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Hardware & Sensors
Each Bimo A kit is powered by the C2G-Mini Microcontroller, giving you a common platform across all Windtree robots. Students work with:
– DC motors for simple forward/back movement
– A universal wheel for stable navigation
– Front hinge and bumper components
– Line tracking sensor
– Sonar sensor (for simple obstacle detection)
The hardware is intentionally simple and visible so young students can clearly see which parts move, sense, and respond.
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Coding & Control (with code2grow.com)
Bimo A uses our Code2Grow online platform at code2grow.com, built around intuitive, block-based coding.
Students are gradually introduced to:
– Basic sequences (“first, then, next”)
– Making the robot move forward, backward, and turn
– Simple autonomous behavior (drive until condition, stop, turn)
– Using a line tracking sensor to follow a path
– Using sonar to stop before hitting obstacles
The goal isn’t to turn K–1 kids into programmers; it’s to connect movement and behavior to simple code blocks they can understand.
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What Students Practice
– Following multi-step build instructions
– Connecting cause and effect between code and robot actions
– Recognizing simple sensors (line vs. distance)
– Early problem-solving and debugging (“Why didn’t it move?”)
– Working in pairs or small groups to complete a task
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Robotics Lab Integration
Bimo A fits naturally into early “Robotics Lab” experiences as the first build in a progression. Students get an immediate win: they build something, press run, and it moves. From there, you can gradually introduce more structure, challenges, and simple maze or line-follow activities.




