3D Design and Printing Standards

Next Generation State Standards

Curriculum Association

K-2.CS.1. Select and operate computing devices that perform a variety of tasks accurately and quickly based on user needs and preferences.

Students will be introduced to basic computer skills and apply these skills to the 3D Design platform.

K-2.CS.2. Explain the functions of common hardware and software components of computing systems.

Students will learn how to navigate Tinkercad and utilize the features of design.

K–2 K-2.DA.7. Store, copy, search, retrieve, modify, and delete information using a computing device, and define the information stored as data.

While designing students may utilize keyboard shortcuts, manipulate tools, save labeled projects, and create new design workplanes on the 3D Design platform.

3–5 3-5.CS.3. Determine potential solutions to solve simple hardware and software problems using common troubleshooting strategies.

In 3D Design, students will learn how to troubleshoot the design interface and solve simple technology problems to further enhance their projects.

K-2-ETS1-1. Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

Students will apply the fundamentals of 3D Design to create a pencil jar, backpack holder, avatar phone stand, etc.

K-2-ETS1-2. Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.

Students will create a physical sketch and then apply this to the Tinkercad interface/workplane.

K-2-ETS1-3. Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.

After students receive their first 3D project they will compare the sketch design, any errors, and redesign with improvements.

ETS1.C. Optimizing the Design Solution because there is always more than one possible solution to a problem, it is useful to compare and test designs. (K-2-ETS1-3).

Throughout the 3D Design course, students will learn through design trial and error. Students will learn from previous printed design projects to improve their designs.

ISTE 1.4CC. Prototypes: Students develop, test and refine prototypes as part of a cyclical design process.

After students receive their first 3D project they will compare the sketch design, any errors, and redesign with improvements.